Built for GMs who think in maps

Your campaign world, all in one place.

Paint the world, attach the lore, reveal it as your players explore. HexAtlas is the map and the campaign compendium together — in your browser, no install.

Free forever No account No download
Live demo Read-only
HexAtlas shared explorer view for the Eastmarch demo map
Live demo, lighter mobile version Open the shared explorer in a new tab when you want to pan around.
Open live demo
The problem

Your campaign world should not live in six different places.

Most GMs have a map in one tool, notes in another, secrets in a document, and player-facing information somewhere else. HexAtlas brings the world map and the campaign compendium together so your prep stays connected to the places your players actually explore.

Map it. Note it. Reveal it. Keep it connected.

What HexAtlas does

The map and the compendium, in one place.

Build the world, attach the lore, and reveal it as your campaign moves. Every piece stays connected to the place it belongs.

Map the world

Paint continents, regions, biomes, roads, borders, and points of interest across connected map scales.

Build the compendium

Attach notes, NPCs, factions, locations, secrets, and hooks directly to the places they belong.

Reveal as they explore

Use player-facing views and fog-of-war tools to uncover the world during hexcrawls and sandbox play.

Stay in the browser

No install, no downloads, and no scattered files. Open HexAtlas and keep building.

The zoom pitch

One map. Three zoom levels.

Most map tools make you pick a scale and stick with it. World map? That's one file. Country map? Another one. Region map after that? Hope you like juggling tabs.

Continent

Paint the whole world first

Block out oceans, mountain ranges, forests, and kingdoms fast. Hex by hex, the big shape of the setting shows up almost immediately.

Country

Drop into the places that matter

Zoom into a kingdom or country and start laying out borders, major roads, and the places your campaign keeps circling back to. The geography you painted at world scale is still right there underneath.

Region

Keep going when the campaign zooms in

Need a frontier, a valley, or the area around the capital? Same map, same tool, same file. No switching tabs and no redrawing from scratch.

Hexes without homework

Do I have to count hexes for travel?

Nope. Use them or don't.

Hexes are just easier to paint with. They snap, they tile, and they give you a grid to work against. If you like counting them for travel time, go for it. If you just want a fast way to make a pretty world map for your 5e game, that works too.
Who's this for?

Who's this actually for?

You don't need to be running a hexcrawl to get a lot out of this.

5e DMs

5e DMs who need a world map

You don't need to learn a new system. You just need a map that's faster to make than drawing one by hand and easier to share than a Photoshop file.

Worldbuilders

Worldbuilders and writers

Keep your continents and kingdoms straight as the world grows. Export whenever you want, and keep the whole setting in one connected map instead of a pile of disconnected files.

OSR

OSR and hexcrawl GMs

You already know why you're here. Subhex detail, player view, and Foundry export are all in when you want the crunch to matter.

Why HexAtlas

Why use this over Inkarnate or Wonderdraft?

Inkarnate and Wonderdraft make gorgeous maps, but every map is its own file. Your world map, country map, and region map don't talk to each other.

01

One world, one file

The river you paint at world scale is still there when you zoom into a country or region. You are not rebuilding the world from scratch every time the scale changes.

02

Same map, same tool

World, country, and region all live in the same atlas. You don't have to bounce between separate files, separate apps, or separate styles just to keep the campaign moving.

03

Open a tab, start painting

It's in your browser. No install. No license. No desktop app to babysit. Just open the editor and get the coastline down before the idea disappears.

04

Actually usable at the table

When you need to share the world or hand it off to Foundry, the player view and export workflow are already part of the same map you're using for prep.

Pricing

Free to start. $5/month if you want more.

Free is the real tool, not a demo. Paint your whole world, save it locally, export anytime. Pro is for cloud saves, player sharing, deeper detail, and Foundry export.

Free

The real tool, not a demo.

$0/ forever
  • Paint terrain, routes, settlements, labels, and landmarks
  • Continent, country, and region zoom in one map
  • Local saves with no account required
  • Free JSON export whenever you want it
Open the free editor
Questions

Frequently asked

Short answers for the questions people actually ask.

Do I need an account before I try it?
No. Open the editor and start painting. Accounts are for the cloud-backed workflow, not for the free local one.
I run 5e, not a hexcrawl. Is this for me?
Yeah. Most people using HexAtlas aren't running hexcrawls. They just want a world map that doesn't take a weekend to make.
Do I have to learn anything?
If you've used any paint tool, you'll figure this out in five minutes. Pick a terrain, click, drag.
Can my players see the whole map?
Only what you want them to. On Pro, the player view is separate from your GM view — share a link, they see the world, your notes stay on your side.
Can I export?
JSON export is free. Foundry export is on Pro. Image export is coming.

Open the editor. Start the world.

It's faster to start a campaign world than to keep reading. Or poke around Marinth, our sample campaign, if you want to see a finished one first.

Free forever No account No download