Introducing Planet View

Make your world
feel real.

A free hex map maker for D&D and tabletop GMs, right in your browser.

From the first mountain to the moons above it.
Build a world worth getting lost in — all in your browser.

Free to start. No install. No account required. See what’s possible

The launch trailer, recorded in HexAtlas. From a tavern floor to a solar system.

Launch trailerRECORDED IN HEXATLAS
SOLAR SYSTEM → PLANET → WORLD → CONTINENT → COUNTRY → REGION → SETTLEMENT → DUNGEONThe HexAtlas launch trailer, recorded in the editor; a few scenes run faster than real time. Watch on YouTube
THE BIG PICTUREEvery hex, a possibility. ↗ THE LITTLE DETAILSA place to begin. ↗

Planet View highlights

01

Your map, in orbit.

Wrap your world onto a globe. Spin it, explore it, and add up to three moons.

02

Set the rhythm of your world.

Control sunlight, axial tilt, day length, and the calendar. Watch the light change.

03

A little atmosphere.

Add clouds or fog with adjustable color and density, against a moving star field.

MADE FOR

Game masters

Worldbuilders

Storytellers

A WORLD, NOT JUST A MAP

Every adventure
starts with a place.

The uncharted coast. The village with a secret. The road your players definitely won’t follow. Give every part of your world a little more life.

01 / MAP YOUR WORLD

One more mountain.
One more possibility.

Paint a continent. Trace a road. Drop a castle where the story needs one. Bring your landscape together with terrain and landmarks that feel like they belong.

  • Terrain painting
  • Paths & landmarks
  • Multiple scales
Start with a single hex
An invented sample world in the Painted style, showing a winding river, connected earth-colored roads, forest, hills, and several landmarks.
PAINTED TERRAINMade in HexAtlas ↗
02 / GET A LITTLE CLOSER EXPERIMENTAL

Somewhere to stop.
A reason to stay.

That tiny spot on the map has a story. Explore generated settlements with winding roads, farms, houses, and small details from the Painted settlement kit.

  • Buildings & props
  • Roads & farms
  • Painted artwork
Explore the settlement tools
An invented riverside village in HexAtlas, with houses, farmland, trees, connecting roads, and a wooden bridge.
PAINTED SETTLEMENT KITMade in HexAtlas ↗

Keep the lore connected.

Bring locations, characters, factions, and session notes together in your compendium.

Chart the heavens.

Place your worlds in a solar system with stars, moons, and asteroid belts. Double-click a planet to open its map.

Go below the surface.

Link a dungeon to any landmark. Draw rooms, walls, and doors, then furnish the next encounter.

Bring the party. CLOUD

Fog of war and player view are free in the editor. Share them by link with Cloud Membership, from a separate copy for player-facing content.

EVERY SCALE OF YOUR WORLD

From the stars.
To the room next door.

Nine levels in one zoom: a galaxy, a solar system, a planet, three hex grids, a town, its streets and the rooms inside. Every picture is a capture from the editor.

  1. The Lantern Spiral galaxy in the HexAtlas editor: seven star systems on a hex grid over a spiral of stars, The Lantern Reach near the middle
    01 / GalaxyPainted

    Chart the star systems of your setting.

  2. The Lantern Reach solar system in the editor: its star and the planet Lantern on their orbits
    02 / Solar systemPainted

    Plan orbits. Place worlds.

  3. The planet Lantern in Planet View: the same hex map wrapped onto a globe
    03 / PlanetPainted

    See the world you built in orbit.

  4. Lantern’s Continent grid in Painted: coast, a mountain spine, forests and the kingdom of Verdant Reach
    04 / ContinentPainted

    Shape coastlines and mountain ranges.

  5. Lantern’s Country grid in Painted: Lantern Vale with its river and road between forest and grassland
    05 / CountryPainted

    Connect towns, roads and adventures.

  6. The Region grid around Lantern Vale in Painted: smaller hexes, a brook and a lane
    06 / RegionPainted

    Give every smaller hex its own story.

  7. The town of Lantern Vale in the editor: streets, blocks, houses and fields inside its hex
    07 / SettlementPainted

    Build the streets beneath the marker.

  8. Lantern Vale at street level on a five-foot battlemap grid: houses with their roofs, the streets between them, trees and gardens
    08 / Street levelPainted

    Walk the town on a five-foot battlemap grid.

  9. Inside a house in Lantern Vale: its ground-floor rooms, furnished, with doors and windows in the walls
    09 / InteriorPainted

    Step through the door into furnished rooms.

Editor captures of the sample world you can open from this page, in the Painted style. Planet, Continent, Country and Region are one hex map; the town, its streets and its rooms open as you zoom in. Settlements and interiors are still being developed.

TOWNS & INTERIORS

Draw the town first.
Then walk every room.

Sketch the outline of a town and HexAtlas lays out its streets, blocks and buildings inside it. Zoom into any building to step inside.

  1. A town outline being drawn over open ground in the editor, with the estimate of blocks and buildings it will hold in the side panel
    01 / Draw the outline

    Drag the corners to fit the ground. HexAtlas shows about how many blocks and buildings it will hold, and which roads and rivers it crosses.

  2. The town generated inside that outline: streets, blocks and houses, each roof following its building’s shape
    02 / Generate the town

    Streets, blocks and lots fill that outline, and every roof follows its building’s shape. Reshape the town, a district or one block later; HexAtlas asks before replacing anything you placed.

  3. Inside a house in the new town: rooms with their own floors and furniture, doors and windows along the walls, and the floor picker for its storeys
    03 / Step inside

    Rooms are furnished for what the building is, with doors and windows along its walls. Storeys and cellars depend on its purpose and size.

Captured in the editor from the sample world, in the Painted style; towns and interiors work in all five styles. Settlements and interiors are still being developed. Open the sample world ↗

FIND YOUR LOOK

Same place.
Five different stories.

Switch the same world between Classic, Old-School, Old-School B&W, Painted and Low Poly. The terrain, landmarks and buildings stay in place; the artwork changes.

Choose a map style
Lantern’s Country map in Classic: the same river, road, forests and townsLantern Vale in Classic: the same streets, houses, roofs and fields
CLASSIC · Flat colour and clear symbolsCountry map and town, captured in the editor.
Lantern’s Country map in Old-School: the same river, road, forests and townsLantern Vale in Old-School: the same streets, houses, roofs and fields
OLD-SCHOOL · Sepia ink over colour washesCountry map and town, captured in the editor.
Lantern’s Country map in Old-School B&W: the same river, road, forests and townsLantern Vale in Old-School B&W: the same streets, houses, roofs and fields
OLD-SCHOOL B&W · Black ink on paperCountry map and town, captured in the editor.
Lantern’s Country map in Painted: the same river, road, forests and townsLantern Vale in Painted: the same streets, houses, roofs and fields
PAINTED · Painterly terrain and buildingsCountry map and town, captured in the editor.
Lantern’s Country map in Low Poly: the same river, road, forests and townsLantern Vale in Low Poly: the same streets, houses, roofs and fields
LOW POLY · Lit 3D rendersCountry map and town, captured in the editor.

Classic, Old-School and Old-School B&W are free. Painted and Low Poly come with Cloud Membership or the Holiday Styles bundle, $1.99 once on Patreon. Art & credits ↗

SIMPLE PRICING

Start free.
Add the cloud when you need it.

Everything is free except cloud and the Holiday Styles. Free maps save in your browser. Cloud Membership adds cloud saving and sync, player sharing, and the Painted and Low Poly styles while you are subscribed.

Free

FOR YOUR NEXT IDEA

$0 / forever

The complete editor, from solar systems down to dungeon rooms.

Open the free editor
  • The whole editor: every zoom level, layers, custom terrain, and the Classic, Old-School and Old-School B&W styles
  • Settlements, dungeons, and solar systems
  • Maps save in your browser, with no account needed
  • JSON, image and Foundry exports, from one map to the whole world with its linked maps
  • The HexAtlas Foundry module

Just want Painted and Low Poly? The Holiday Styles bundle is $1.99, once, on Patreon, and the styles stay yours. How it works ↗

Cloud Membership

FOR THE WHOLE CAMPAIGN

$3.99 / month · USD

Your maps on every device you prep on, and your players at the table.

Get Cloud Membership
  • Everything in Free
  • Cloud saving and sync across devices
  • Shareable player view and fog of war
  • Foundry cloud worlds: Foundry loads each map the first time it is entered
  • Painted and Low Poly styles while you are subscribed

Membership through Patreon. Link your account in the editor. How it works ↗

The NerdyGentleman’s Alchemical Savant avatar

Independently built. Shaped by your campaigns.Made by The NerdyGentleman, with a little help from the people who use it.

Join the community ↗

QUESTIONS, ANSWERED

A few details.
Then you’re ready.

More help & details ↗
How do I enable Planet View, settlements, and dungeons?

Planet View is on the File menu: switch it on, then zoom all the way out. Settlements open from a settlement landmark, and a dungeon can be added to any landmark. Both are free and still being developed.

Do I need an account or a download?

Neither. Open the editor in your browser and start building. Maps save locally in your browser for free. Cloud saving and sync across devices come with Cloud Membership.

Do I need to run a hexcrawl?

No. Hexes make terrain easy to paint, whether you’re running a 5e campaign, an OSR hexcrawl, or building a setting for your next story. Count them for travel if you like.

Can I export and keep my maps?

Yes. JSON export is free, so you can keep a backup of your world. Image export is also available in the editor. More about saving your work.

What can my players see?

Player view and fog of war are free in the editor; sharing them by link comes with Cloud Membership. These control the presentation, not access to the underlying shared data. Publish a separate copy with private notes and unrevealed content removed.

Where do I send ideas or bug reports?

Join the HexAtlas Discord. It’s where we talk campaigns, collect feedback, and figure out what to build next.

YOUR NEXT PROJECT STARTS HERE

You’ve imagined it.
Now put it on the map.

Build your first world

Open your browser. Start building.