The artists behind your worlds

Great maps start
with great artists.

HexAtlas brings these artists’ work together in a mapmaking tool. The original artwork belongs to its respective creators. Explore their collections, support their work, and carry their credits with you when you share.

Old-School · Old-School B&W

Queer Wizard · Ripley Matthews

The hand-drawn terrain and landmarks come from Handy Hex Icons. The creator permits personal and commercial projects and requests credit to Queer Wizard or Ripley Matthews in publications. HexAtlas adapts the artwork’s sizing and presentation for the hex grid; Old-School B&W shows the same glyphs in black ink over HexAtlas’s own pen-drawn terrain patterns.

Some Old-School glyphs are HexAtlas originals drawn in the same pen-and-ink manner, not Queer Wizard artwork: the bridge, windmill, watchtower and volcanic terrain, and, for the other styles’ landmarks, the pond, island, grass tuft, smithy, barn and silo, well, market, watermill, sawmill, archery range, sailing ship, yurt, longhouse, elven lodge, wall and fence, banner, soldier, archery target, livestock pen, haystack, crates and barrels, stumps, pine stand, ruined castle and church.

Suggested publication credit: “Handy Hex Icons by Queer Wizard (Ripley Matthews).”

Low Poly

Kay Lousberg · KayKit

Terrain, buildings, and props come from the KayKit Medieval Hexagon Pack, released under CC0. Attribution is optional; we’re happy to acknowledge the artist. HexAtlas arranges and scales the supplied renders for its map styles.

Included source license

Dungeon furnishings & floors

Kay Lousberg · KayKit Dungeon Remastered

Dungeon floors and core furnishings in the Low Poly style are rendered from models in the KayKit Dungeon Remastered Pack (v1.1) by Kay Lousberg, released under CC0. HexAtlas bakes the source models into sprites in eight facings, recolors the dirt floors into terrain-matched ground variants, and derives painted and pixel-art versions of those renders for other themes. The KayKit palette is also used as a style reference for HexAtlas’s own workshop models.

Included source license · Dungeon kit provenance

Painted

David Baumgart

Hand-painted terrain and locations come from three of David Baumgart’s collections: the free Hex and Tile Terrain Sample Set; the purchased Hex Basic Terrain Set (v1.3.0), which supplies the A–D variations of each core biome and the tree, rock, grass, pond, and mountain decor sprites; and the purchased Hex Medieval-Fantasy Locations (v1.3.4), which supplies the villages, castles, temples, ruins, farms, mines, caves, roads, and building props used for Painted-style landmarks and their variants. Their terms permit free and commercial games and similar media projects, including modifications. Standalone redistribution, repackaging as another asset pack, and use in image-generation training datasets are prohibited. HexAtlas scales and arranges these tiles for its grid. Painted-style dungeons also reuse the Medieval-Fantasy Locations decor props.

Artist credit: “Terrain artwork by David Baumgart.” Supplied terms: sample set · Basic Terrain Set · Medieval-Fantasy Locations.

Painted settlement surfaces

Jonas Voland · Voxel Core Lab

Low Poly settlements use grass, dirt, stone and water textures from Hand-Painted Watercolor Terrain Textures, published by Voxel Core Lab GmbH under CC0 1.0. This permits commercial use and redistribution. HexAtlas tiles the textures along roads, rivers and ground, with color washes for some biomes. Painted settlements sample their separately licensed David Baumgart terrain, road and river artwork listed above.

Included source license · Asset provenance

HexAtlas originals

Made for HexAtlas

The following artwork was created for HexAtlas and is not drawn from a third-party asset pack:

Classic & interface symbols

Pictogrammers · Material Design Icons

Classic’s terrain symbols use Material Design Icons, licensed under Apache 2.0. HexAtlas applies display colors and rasterizes copies for style previews.

Pictogrammers notice · Apache 2.0 license

Additional icons & tokens

Game-icons.net artists

Additional symbols are available through Game-icons.net, with core toolbar, preset, and category icons bundled locally; additional search results are delivered by Iconify. Most are licensed under CC BY 3.0; some are CC0. Icons may be recolored, resized, or combined with other map elements.

Classic draws its landmarks with bundled Game-icons glyphs, including these for the other styles’ landmarks: anchor, sailboat, well, barn, wood cabin, hut, wooden crate, palm tree, pine tree, oak, mushroom, death skull, treasure map, crossed swords, stone wall, brick wall, gate, cave entrance, shop, anvil, wheat, cliff crossing, black flag, swordman and eye target. Each icon’s Game-icons.net page names its artist.

Artist acknowledgments

Icons made by Lorc, Delapouite, John Colburn, Felbrigg, John Redman, Carl Olsen, Sbed, PriorBlue, Willdabeast, Viscious Speed, Lord Berandas, Irongamer, HeavenlyDog, Lucas, Faithtoken, Skoll, Andy Meneely, Cathelineau, Kier Heyl, Aussiesim, Sparker, Zeromancer, Rihlsul, Quoting, Guard13007, DarkZaitzev, SpencerDub, GeneralAce135, Zajkonur, Catsu, Starseeker, Pepijn Poolman, Pierre Leducq, Caro Asercion, and SeregaCthtuf. These are the contributors acknowledged by the source library, not a claim that every contributor’s icons appear on every map.

Creator directory · Source credits and license notice. When publishing a map with these symbols, credit the authors of the icons you used, link the applicable license, and note your modifications. Each icon’s source page identifies its artist.

A note about sharing and commercial use

A HexAtlas subscription does not transfer ownership of third-party artwork or grant a standalone asset resale license. Preserve the applicable credits when publishing a map. Imported artwork remains subject to its own terms.

The published project-use terms for Painted and Old-School do not explicitly settle every map-editor redistribution or downstream-user scenario. Do not treat this credits page as blanket permission to resell assets or commercially sublicense artwork; obtain any additional permissions needed for your use.

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