Painted 2D Terrain Hexes: Basic Set 2D art assets by David Baumgart dgbaumgart@gmail.com dgbaumgart.com Last Update: v1.3.0 in September 2021 Description: This is a set of lovingly hand-painted 2D terrain hex tiles suitable for an overworld, a strategy game, or boardgame-like visuals. - 13 biomes x 4 variations = 52 tiles total - painted at 256x384 pixels so that trees, hills, and mountains can overlap the tiles behind - includes 47 alpha-background decor objects like trees, rocks, and grass Terrain types included: - grassy plains - forest - water - desert dunes - marshland - snow-capped mountains - hills - dirt - woodland - highland - shrubland - base (generic empty tiles) - void (stars) Usage: These hexagonal terrain tiles are intended to be drawn so that tiles in rows lower on the screen are drawn overtop of tiles in rows higher on the screen. This will ensure that trees, hills, and mountains will appear to stand out and over the tiles 'behind' them. These are distributed at the same size that I painted them. If you want larger tiles, I recommend using one of those machine learning image upscalers that's keyed to scale painted pictures; the results are really nice. Future: If these prove popular, I may wish to do further tiles to add to this set, and further types of tilesets like this. I do have a passion for terrain tiles, after all! So drop me a line if you've got something particular in mind. Changelog: 1.0: - First Release 1.1: - Added dirt, base, void, hills tile types. - Added underground layers (dirt, water, void). - Slight colour adjustments - Fixed minor visual glitches 1.2: - Added woodland, shrubland, and highlands tile types - Added 34 decor objects - Improved mountains - Fixed stray pixels, alpha holes 1.3.0 - 2021 September 05: - Added 13 decor objects (large mountains, ponds, tree clusters) - Slightly changed name of set for consistency with other new packages - Removed unneeded "tile sheets"